![]() ![]() Over half way through the main story, you're introduced to “sKOpe”-an Amazon Alexa-style device involved in a sidequest to track down other sKOpes throughout the map. It's also sort of difficult to tell when exactly some jokes are intentionally terrible, in a b-movie kind of way, and when they're simply poorly written. ![]() Yet at no point is the writing ever funny or witty enough to elevate these characters beyond their base concepts, and it's certainly never clever enough to play it off as satire. Most of these characters are written to be annoying in a cheeky nudge-nudge, wink-wink sort of way, with washed up actors and LA socialites forming the majority of the cast. You spend the whole of the short campaign finding flimsy narrative excuses to visit each different section of LA, constantly being introduced to new, disposable characters who stop being relevant the second the plot transitions you into a new area. Dead linesĭead Island 2's weakest element, however, is its shambling story. Dodging the brute’s slow, telegraphed attacks and timing jumps correctly to avoid her ground slams made for a pretty memorable and funny set piece one that was instantly soured when I walked outside and ran into another Crusher roughly two minutes after completing the story mission. As you make your way through a wedding venue, you run into a bride-to-be turned zombie, and have to fend her off as slow, romantic music plays in the background. The first time I fought one of the hulking Crushers, it was straightforward but enjoyable. Your first encounters with each of these special enemies can be pretty fun, but they're immediately recycled into standard encounters scattered throughout the map. ![]() You spend the whole of the short campaign finding flimsy narrative excuses to visit each different section of LA, constantly being introduced to new, disposable characters. Dead Island 2 attempts to balance this by spawning more and more boss enemies on the map and in the main story missions as you progress, but all that serves to do is to pad out the game's length with a load of spongey healthbars. Pair that with your skill buffs and your Curveballs, and you can easily become untouchable. Then I unlocked guns, and the difficulty became a joke.Īlthough you'll never have enough ammo on you to burn through an entire area of the map without having to resupply, they do allow you to pop the limbs off basic zombies with a single shot and deal critical damage to boss enemies at a safe distance. The first third of the campaign is relatively challenging, and I found myself constantly burning through all of my melee weapons and scrounging the environment for health items on a regular basis. Whilst not every game needs adjustable difficulty, Dead Island 2 certainly feels like it could have used it – not because it's too hard, necessarily, but rather because it's so inconsistent. PC players can both host and join co-op sessions.This is probably a good time to mention that Dead Island 2 doesn't have any form of difficulty settings. Base Generation 8 consoles (PlayStation 4/Xbox One|S) will not be able to host the game at launch, but they will be able to join it," says "We're working on giving the option to host on all consoles in the future. "Due to the game's graphic requirements, the host must play on the latest generation console (PlayStation 5/Xbox Series X|S) or one of the Generation 8+ consoles (PlayStation 4 Pro/Xbox One X). Developer Dambuster Studios has confirmed it's working on remedying this, but provides no date on when this remedy will roll out. More specifically, PS4 and Xbox One players currently can't host co-op sessions. That said, Dead Island 2 players on PS4 and Xbox One are going to need to wait even longer to access one feature available on other versions of the game. ![]() Dead Island 2 was finally released yesterday on PC and both generations of Xbox and PlayStation consoles after years of delays and uncertainty if the sequel was ever actually going to come out. ![]()
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